Sonder is the realization that everyone around you is living a life as real and vivid as your own. The realization that everyone else has their own story. The initial goal was to place the viewer into the headspace of another person. But then the question, how do you make a viewer invest in an experience. If the viewer does not feel what my character feels, how are they experiencing anything?
The answer was creating a narrative which the unconventional narrative can exist within. The objective was to create the familiar structure of cinematic film as a space for this alternate experience to exist within, while centering around a relatable character that would draw the audience in.
The final piece uses this same motif of conventionality, along with a few others. As Jeff enters this new headspace, he is at first overwhelmed, but also bored. The images appear desaturated and distorted. The images of Jeff's real life, however, begin overly saturated with high contrast. As we follow Jeff through the day to day the images of his real life he progressively loses color. However the dreams gain color and intensity. They also seem to communicate experiences more clearly. Then, by the final hallucination, the viewer is placed into an overly saturated, distorted, spinning world as a flurry of emotions are shared within the immersive audio experience. The purpose here is to show the disparity between the mundane moments in Angela's life, as well as the disparity in Jeff's experiences with life as he loses interest in his own experience. 

You may also like

Back to Top